The Virtual reality: applications, mechanisms, and rehabilitation implications: a narrative review
DOI:
https://doi.org/10.52567/trehabj.v9i04.116Keywords:
cerebral palsy, neurological deficits, rehabilitation, stroke, virtual realityAbstract
Background: Virtual Reality (VR) is an emerging technology that creates immersive, interactive environments, offering real-time feedback, task-specific repetitive practice, and gamified exercises that enhance neuroplasticity, motivation, and adherence during rehabilitation.
Objective: To synthesize current literature on VR applications, mechanisms of action, and rehabilitation outcomes across diverse populations.
Methodology: A comprehensive literature search was conducted in Google Scholar, PubMed, Elsevier, and JSTOR for studies published between 2015 and 2024. Randomized controlled trials, quasi-experimental trials, pilot studies, systematic reviews, and meta-analyses using VR as a primary intervention in rehabilitation were included in the review. Data were extracted on study design, sample characteristics, type of VR intervention, duration, and motor or functional outcomes. Twelve studies meeting inclusion criteria were synthesized narratively, highlighting intervention types, effects, and trends across patient populations.
Results: VR-based interventions demonstrated significant improvements on upper and lower limb motor function, gait, balance, and independence in post-stroke patients. While the Parkinson’s patients exhibited enhanced postural control, gait, and reduced fall risk. Intensive VR-based exergaming showed great improvement in gross motor function and coordination as well as engagement and motivation in children with cerebral palsy. In older adults’ VR improved balance, dual-task walking, and functional mobility. High satisfaction and tolerability were indicated as patients reported consistent improved outcomes. Despite these benefits, low awareness, training gaps, and equipment costs have reduced its adoption in clinical settings. Low cost VR solutions can be safely employed in resource-limited clinical settings as suggested by feasibility studies.
Conclusion: Motor recovery, neuroplasticity as well as patient engagement are greatly improved with use of VR based therapy as it is a promising adjunct to traditional exercises and conventional rehabilitation.
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Copyright (c) 2025 Samina Ghulam, Amjad Sharif, Komal Bhatti

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